

- #Hoard of the dragon queen pdf printer friendly portable
- #Hoard of the dragon queen pdf printer friendly download
Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate originates where the one item was placed inside the other.

#Hoard of the dragon queen pdf printer friendly portable
Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. Retrieving an item from the bag requires an action. The bag weighs 15 pounds, regardless of its contents. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. You have a +1 bonus to AC while wearing this armor. This potion’s container seems to hold fog that moves and pours like water. When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. This bonus is in addition to the shield’s normal bonus to AC. You gain a +2 bonus to AC against ranged attacks while you wield this shield. The affected creature then gains the effect of the etherealness spell for 1 hour.Īrmor (shield), rare (requires attunement) The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). You have a +1 bonus to attack and damage rolls made with this magic weapon.īeads of this cloudy gray oil form on the outside of its container and quickly evaporate. The dagger can’t be used this way again until the next dawn. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The poison remains for 1 minute or until an attack using this weapon hits a creature. You can use an action to cause thick, black poison to coat the blade. You gain a +1 bonus to attack and damage rolls made with this magic weapon. For spells referenced by magic items in the adventure (including spell scrolls), see the “Spells” section of this supplement and the D&D basic rules. These items are from the Dungeon Master’s Guide and are provided here for your convenience. For the rules governing magic item use, such as rarity and attunement, see the Dungeon Master’s D&D basic rules, available at. This section collects the magic items referenced in the Hoard of the Dragon Queen adventure. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Manufactured by Hasbro SA, Rue Emile-BoécDelémont, CH.
#Hoard of the dragon queen pdf printer friendly download
Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.Īvailable for download at This material is protected under the copyright laws of the United States of America. All characters and their distinctive likenesses are property of Wizards of the Coast. Release: Novem(version 3) DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. Cordell Editors: Chris Sims, Michele Carter, Scott Fitzgerald Gray, Jennifer Clarke Wilkes Producer: Greg Bilslandīrand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd Based on the original D&D game created by E. Gary Gygax and Dave Arneson, with Brian Blume, Rob Kuntz, James Ward, and Don KayeĪrt Directors: Kate Irwin, Shauna Narciso Graphic Designers: Bree Heiss, Emi Tanji Project Management: Neil Shinkle, John Hay Production Services: Jefferson Dunlap, Anita Williams Schwalb, Peter Lee, Steve Townshend, Bruce R. Credits D&D Lead Designers: Mike Mearls, Jeremy Crawford Designers: Christopher Perkins, James Wyatt, Rodney Thompson, Robert J.
